Rendering is said to be three times faster in some instances, view import animations two times faster, and an improved shading system will now automatically run pixel-perfect shaders. Optimizations have also been made regarding the interaction of grouped objects within the viewport. General performance enhancements were included as well which promise to do things like reduce redundant evaluations and create faster animation previews. ![]() The ability to save and load chamfer presets has also been added, finally removing the need for a third-party script. This helps produce cleaner, smoother geometry and lowers the number of necessary chamfers on a single mesh. You can even control the transition between chamfered and unchamfered edges with the new End Bias setting. Users can now have multiple fixed widths on a single chamfer. With this new upgrade, you can do just that if you combine by family type and material instead.Īdding edges to objects has become a little easier as well with an update to the chamfer modifier interface. If you combined by material, you wouldn’t be able to change, say, the glaze on the table without affecting the windows. For example, let’s say you have a glass table and glass windows. This provides more granularity when designing a scene. ![]() While this isn’t an exhaustive list, I will be highlighting a few of the main areas of improvement.įirstly, there are two new combination rules: (1) combine by Revit category and material and (2) combine by Revit family type and material. However, the newest version offers a series of small but meaningful changes that ultimately lead to better performance and stability that speed up content creation. ![]() Due to the iterative nature of Autodesk updates, the difference between 3ds Max 20 was never going to be huge.
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